Digitising Memory
The project, Digitising Memory elaborates on theories of trauma and how war distorts the way individuals view space. The project is a prototype of the open world game which visualises how war served as a way to eradicate a certain way of living, a certain culture, and a certain relationship to land and one’s safety in the space they identify as home. The purpose of the game is to compile and allow for stories to exist in a reality where this is unable to physically manifest. The narrative is split into three time segments of memories colour coordinated as follows, Green; Before the war, Grey; During the war, and Blue; After the war.
Client
Royal College of Art
DELIVERABLES
3D Modelling Research Publication Animation
Year
2021
Role
Creative
the challenge

Testimonies

Prototype




Outcome

